Pre-alpha game project

Ninjutsu

A third-person shinobi action game prototype from Magpie Studios, built in Unreal Engine 5 and focused on combat feel, movement, ninja tools, and a moonlit feudal-Japan fantasy.

Status Pre-alpha prototype
Engine Unreal Engine 5
Platforms To be announced

Videos

Two videos: live gameplay captured in-engine from the current build, and a pre-rendered concept trailer that sets the tone and world.

In-engine gameplay

In-engine gameplay prototype

Live footage captured directly from the current Unreal Engine 5 build — not pre-rendered. Pre-alpha: characters, animation, and effects are placeholder and in active development.

Concept trailer

Concept teaser trailer

Pre-rendered concept trailer and mood piece — not gameplay. A visualization of the world and tone we're building toward.

All footage is pre-alpha — final visuals will differ as development continues.

About the game

Ninjutsu follows a lone shinobi, Kage Ren, as he grows from a grounded fighter into a near-mythic force. The current prototype is deliberately narrow: prove the combat, movement, visual identity, and slice atmosphere before expanding scope.

Current prototype focus

  • Light and heavy katana attacks
  • Shuriken throw and smoke bomb vanish
  • Focus meter and Shadow Strike prototype
  • Training dummy combat arena
  • Moonlit shrine environment pass

Development notes

This page is meant to track public-facing progress without overstating the state of the game.

Honest labels

Concept trailer material is labeled as concept. Gameplay shown is real, in-engine Unreal Engine 5 capture.

Original IP

Ninjutsu is a Magpie Studios property. The combat and visual goals are inspired by action-game craft, not copied characters or assets.

Scope discipline

The current target is a focused vertical slice: combat, presentation, environment, and a strong trailer-ready identity.